Deep Rock Galactic: Liquid Morkite Pipes Guide

Liquid morkite pipes can be confusing to build, connect, and repair. We take a look at everything you need to know about them.

Deep-Rock-Galactic builds liquid morkite pipes

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There are several types of mining missions in Deep Rock Galactic. One of the most arduous is setting up a liquid mork kit refinery. This mission is more of a puzzle than mining and shooting because you have to connect and build things.

The first time you play it can seem confusing and tiresome. However, it is pretty easy to successfully connect and defend all the pipes once you understand how to move around caves and defy gravity while holding a building plan. Easy right? Here’s a breakdown of everything you need to know about liquid morkite in Deep Rock Galactic

How to Find the Liquid Morkite Geysers

Deep Rock Galactic Liquid Morkite Geyser

Once you enter the cave for the first time, you want to be the first next to the mining Nitra, is request Pump jackets. These are the towers that you will also need to connect the pipes, but they will not appear in the world until you find a certain phenomenon. The liquid morkite geysers.

It will be around the map dark blue geysers spit out this liquid. You can easily find it under listen to the sound of water shooting or by your. take out Scanner field and looking for pink markings. If you hover over it with your scanner, you will see liquid morkite.

To make a request Pump lifter, all you have to do is go to the geyser until you see an option to interact and call.

  • Do not stand directly on the geyser, it will hurt you.

Standing on your side is good enough. You need to call all three pumpjacks to start building. You could start placing downspouts in advance, but when you find the geysers and request them, it will be you explore the area and should know where to go when it’s time to build.

RELATED: Deep Rock Galactic: Beginner Basics

Connecting and building pipelines to pump jacks

Deep Rock Galactic Morkite Pipeline

This is the hard part. By now you’ll find that the Pumpjacks are very far from the refinery and seemingly unreachable. To get yours Pipe connections to the pump jacks, you have to use different tricks. Sometimes you just have to digging a flight of stairs in the direction of the pump lifter. At other times you need one engineer for platforms and need to run the pipe all the way through the card before reaching the pump jack.

Go anywhere in pipe construction mode to see where it can and cannot go. The pipeline has some rules such as: cannot be placed if the area is too steep of a drop. You have to snake it around every bump and hill to reach a pumpjack as most of the time he can’t go to you directly. This is where it becomes tedious to find a suitable path for connecting pipes. It’s all about trial and error.

Tips to save a dwarf with efficient pipes

  • If a pipe section pipe not built yet, just placed, you can destroy it. This comes in handy when you make a mistake and want to renew your pipe connections. For this reason, it is best not to design and finish pipes until you are sure the pipe is working.

  • You can the pipelines run either finished or unfinished. This is likely to go without saying as it will prompt you to grind when looking at a placed whistle, but this feature is not just for fun and play. It’s a crucial part in getting to the refinery quickly or escaping death.

  • If more than one person builds or repairs the same section of pipe that The progress bar is significantly accelerated. Help your fellow dwarfs!

Repairing and defending pipes

Deep Rock Galactic Liquid Morkit Refinery

If it’s your first time or you’ve been given that the most unlucky card nightr, it can take an hour to hook up each pipe to a pump jack, and that’s only the first half of this mission. After that you have to Defend the refinery and repair broken pipes. Here the enemy swarm continuously penetrates until the machine has collected enough liquid morkite so that the drop pod can be called. An image of the entire machine will appear in the top right of your screen. It fills with the color gray and says what percentage of completion it is at.

Grinding on the pipelines is the most efficient to repair Leaks from swarms. If the pipes are damaged, Parts of it glow red and have an alarm sound. If your pipes are very long and hidden behind hills, you will never find them. Unless you go on the refinery roller coaster.

Each pipe is numbered one, two and three. The top right picture of the machine shows which line needs to be repaired. In the refinery, look at the beginning of each pipeline on the ground. The line numbers are displayed here. Sand on the number that needs fixing and you are there. The pipelines are also numbered at each connection point. So if you see a pipeline and you don’t know what number it is, you can shine a light on it.

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Sharnelle Earle
(203 published articles)

Sharnelle is a small-town Canadian writer and gamer with an interest in fashion and fantasy. She handles copywriting from articles to scripts, and spends most of her time drinking tea and playing video games.

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